Large Town: Odíhg Tshtierihíhbtíhg

Odíhg Tshtierihíhbtíhg

Odíhg Tshtierihíhbtíhg
Example Tauric architecture.
StateDalandic Empire
ProvenceTarnàg Provence
Sub ProvenceNō̌gyaw̄wē Dutchy
RegionVäb Aldrav Woodlands
Founded1496
Community LeaderMaster Zraz Belíhgā
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4878 m (16003 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population1547
Population Density257 people per km2 (773 people per mi2)
Town AuraIllusion
Naming
Native nameOdíhg Tshtierihíhbtíhg
PronunciationTshtieri /ˈhɪ̞btɪ̞g/
Direct Translation[experience] [victory]
Translation[Not Yet Translated]

Odíhg Tshtierihíhbtíhg (Tshtieri /ˈhɪ̞btɪ̞g/ [experience] [victory]) is a subtropical Large Town located in Nō̌gyaw̄wē Dutchy, Tarnàg Provence, within the Dalandic Empire.

The name Odíhg Tshtierihíhbtíhg is derived from the Tauric language, as Odíhg Tshtierihíhbtíhg was founded by Zêbm Víhgùru, who was culturaly Tauric.

Climate

Odíhg Tshtierihíhbtíhg has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Tshtierihíhbtíhg receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Tshtierihíhbtíhg covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4878 m (16003 ft) above sea level.

Overview

Odíhg Tshtierihíhbtíhg was founded durring the late 16th century in fall of the year 1496, by Zêbm Víhgùru. The establishment of Odíhg Tshtierihíhbtíhg was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Tshtierihíhbtíhg's construction back out of the project. Zêbm Víhgùru pushed on reguardles, and Odíhg Tshtierihíhbtíhg was finished, but starts off as a terible place to live.

Odíhg Tshtierihíhbtíhg was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Tshtierihíhbtíhg is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Tshtierihíhbtíhg is buildings are arranged arround a network of restrictive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The town's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Odíhg Tshtierihíhbtíhg has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Odíhg Tshtierihíhbtíhg suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Odíhg Tshtierihíhbtíhg long.

Civic Infrastructure

Odíhg Tshtierihíhbtíhg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Tshtierihíhbtíhg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Tshtierihíhbtíhg's parks.

Odíhg Tshtierihíhbtíhg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Tshtierihíhbtíhg.

Odíhg Tshtierihíhbtíhg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Tshtierihíhbtíhg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tshtierihíhbtíhg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Tshtierihíhbtíhg's public wards, blessings, and other arcane systems.

Odíhg Tshtierihíhbtíhg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg Tshtierihíhbtíhg's grid is powered by an arcane means.

Odíhg Tshtierihíhbtíhg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Tshtierihíhbtíhg's natural decorations nor waterways.

Odíhg Tshtierihíhbtíhg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Tshtierihíhbtíhg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Odíhg Tshtierihíhbtíhg they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Odíhg Tshtierihíhbtíhg's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Odíhg Tshtierihíhbtíhg all of the cats speak the local language with prefect diction.

The Spriggan near Odíhg Tshtierihíhbtíhg are known to be quite timid.

Odíhg Tshtierihíhbtíhg's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Elven High Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6249 m2
    • Cattle and Similar Creatures: 386
    • Poultry: 4641
    • Swine: 309
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 154

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

508 of Odíhg Tshtierihíhbtíhg's population work within a Foundational Occupation.

916 of Odíhg Tshtierihíhbtíhg's population do not work in a formal occupation, but do contribute to the local economy. 123 (8%) are noncontributers.

Points of Interest

Odíhg Tshtierihíhbtíhg is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a longsword of Chronomancy, an a longsword imbued with great amounts of Chronomancy energies was created in Odíhg Tshtierihíhbtíhg by in time immemorial, reportedly some time during the late 2nd century.

History